The art of Claeys Jelle is that kind of hand drawing you think is not made without a Photoshop or something on a computer. He is a specialist in design cars, with a unique style he uses pencils, special pens, paper and other tools you can find out on the pictures. Hand drawing is something that always take my attention, maybe because I did architecture but the real thing is that there are a lot of technologies to make awesome artworks and when I find people doing this kind of art right on paper I really think it deserve my mention here on Abduzeedo. "Automotive artwork tailor made as you wish, cars, boats, airplanes, motorcycles..." For more of his work visit jelleclaeys.com.
We have already posted some work from Joan Quiros but we feel never too often to share artwork that inspires us. The whole premise behind Abduzeedo was a way for me to share things that inspire and motivate me to learn more. The PMA All Day project is one of those. The level of detail and craftsmanship is top notch. Check it out. This is my tribute to the Positive Mental Attitude (PMA), a way to face the adversities and frustrations though positive thinking. This attitude was introduced in hardcore punk and “Do It Yourself” cultures by the american band, Bad Brains and inherited later by bands like Teen Idles, Minor Threat, Youth Of Today, 7 Seconds or H2O between others, rejecting the nihilist and self-destructive philosophy of British Punk. For more information about Joan check out his website at http://www.joanquiros.com/
Low Polygon artworks have become a trend and for a simple reason, the breadth of character as compared to super photo-realist 3D images. There are different styles and ways to achieve the effect, we have even featured a really cool case study from Breno Bitencourt titled Low Poly Illustrations in Photoshop. So today we feature some inspiring low poly artworks for you. Hopefully they might give you the extra motivation to create your own.
Add-on is a projected created by Omar Aqil that mix 3D and typography work. I love the details, the VW bus with the neon and chrome effects. It's another great execution from Omar Aqil a designer and illustrator from Lahore, Pakistan. For more information about Omar, visit his website at http://www.wolfoxattitude.com/ I love to do typography experiments so this time I chose history’s H (Alphabet). Basically I am trying to show the evolution of history preservation process.
It's undeniable that H.P. Lovecraft is one of the godfathers of horror and sci-fi genre. His tales, poems and novels just created a whole dark universe that have been replicated and copied on all possible medias during the last century. During this time, many artists have paid a tribute to this author and his universe. So we decided to make this compilation with the most awesome artworks we've found. Just in case you don't know who is HP Lovecraft, here's the Lovecraft's website where you can find pretty much all basic information about this writer and his books. All images and authors on this post are linked to the original source, I'm not owner so If you got interested just click right on the image. beastofoblivion beastofoblivion ivany86 AlexKonstad wjh3 holonick rivaloya tdman45 KingOvRats Acrylicdreams GraphicGeek MarcSimonetti Manzanedo Manzanedo GraphicGeek markdraws MarcSimonetti yannou yannou jasonjuta tegehel AlexRuizArt PatrickMcEvoy PatrickMcEvoy christopherburdett nightserpent nightserpent
I think every Half-Life fans are nostalgic when it comes to this amazing game. On the past years we've heard many rumours around a new game and the long delay has emerged from its release. Since Valve are not really into games and more into gaming hardware, seeing from their last announcements. We probably won't see any Half-Life games anytime soon. But let's remember the good times with this awesome compilation of artworks. Just in case you don't know what Half Life is about, here's the Half Life Wikia where you can find pretty much all basic information about this franchise and it's culture. All images and authors on this post are linked to the original source, I'm not owner so If you got interested just click right on the image. Rivellis Dave McGinnis Ian Durieux Jelle Gijsberts Islam Zayed Andrew Hiro-Hideki jFury Jaehthebird RinLockhart Girl-on-the-Moon Quinn-G jFury lerms Zoroo sachsen ChemicalAlia ChemicalAlia ChemicalAlia highdarktemplar Avionetca Sharklessbutt highdarktemplar muffin-wrangler Kasimova Catastrophilia LilithTE ViaEstelar Guennol job job
Since the announcement of Marvel phase 2 many fans are waiting for what ideas the Marvel studios will come for the next movies. We already saw Iron Man 3 Movie this year and now we got Thor: The Dark World to be released on early November. Since I'm a comics addict I couldn't help but to make this post with some awesome Thor artworks from many different artist and designers, hope you guys will love it. Ken Taylor nesmosfactory Negritoo MARCIOABREU7 luca540 Cris-Art YamaO Diego Leal Daniel Clarke Adam Hastings nicebleed Reda Izo Chuckdee DAVID-OCAMPO Meredyth cheeks-74 AndyFairhurst nebezial anklesnsocks Pulvis
The legendary writer Mark Millar and "The Marvelman" John Romita Jr. made this awesome comic book called "Kick-ass" back on 2008. The general reception was quite good for a debut comic and so we had the movie adaptation on 2010 and now the sequel. I don't know about you guys, but right now I'm super excited to see the new movie, some new characters and a whole new story to see. But for now let's see some super cool artworks from a great range of artists. Katlyn Richards DanLuVisiArt Ricken-Art Miguel Co John Pabrua Christian G. Marra Christian G. Marra 3yen saadirfan Ricken-Art emmshin Orathio knaicha ironblade87 Ricken-Art ELJolly chikinrise killy3time vassdeviant shoze
Owls seem to be everywhere on the internet, I've been seeing so many owl illustrations & artworks lately that I decided to select some really cool ones to share with you. Enjoy! Owls are a group of birds that belong to the order Strigiformes, constituting 200 extant bird of prey species. Most are solitary and nocturnal, with some exceptions. — Wikipedia
Matteo Meta is a designer & illustrator from Milano, Italy. He is specialized in designing cd covers and creating amazing artworks. Here are a few covers I selected to share with you, enjoy! For more from Matteo visit behance.net/meta-one
I must admit I wasn't a big fan of collage works, for me this kind of media was more about randomness than creativity. I was wrong, since I saw the artworks from Raintree 1969 I just changed my mind. You can see some really well done compositions with compelling stories on each of them. Unfortunately, I haven't found more information about this Japanese artist besides his Flickr Profile. With you got more links or infos, please leave it on the comment box.
Thru Abduzeedo and other inspiration websites, you probably have seen almost everything in terms of art, from wicked installations to regular acrylic art, there are no limits to creativity. Ok, but I must admit I have never seen someone doing such beautiful artworks with markers. Yep, regular markers, like the ones we used to draw when we were kids and nowadays we mostly use for sketches, just check this guy out. You can see more of this awesomeness at his Flickr.
I featured Alex a while ago here on Abduzeedo; since then, he has improved quite impressively. He’s got a couple of new artworks that are surreal and intriguing. I sat down with him for a quick chat about everything he’s been up to. Alex, tell us a bit about yourself and how you came to get involved with graphic manipulations. I am 21 years old and attending Bryant, a business school, in New England on the East Coast of the United States. I started becoming interested with digital art on a text-gaming site in the spring of 2005. Creating simple avatars was my focus; some members would make their own in Adobe Photoshop. I started borrowing some off the internet at first, and then started making my own… That lead to signatures for a year or so, and after that I started some manipulations in which I would knowingly use some copyrighted images, though was not familiar with the repercussions. I was motivated by competition of friends and other artists, striving to be one of the best, even though I was far from it. I began with manipulations because it was the only artwork I was capable of. I started applying to slashTHREE since its second pack, and would apply every few months but continued to get rejected. In June of 2008, I was accepted into IntrinsicNature. After creating a few works at IN, I continued to improve. I finally passed the application process for slashTHREE after eight applications; I created two works for their following pack, and have continued submitting. Moving onto your artwork, what sort of time and creativity goes into the designing process and how do you go about creating your artwork? I'm not sure how I get the ideas and concepts contained in my work. Sometimes I'm about to fall asleep and some idea pops into my head; it just depends if I have enough motivation to write it down. Like other artists, the ideas don’t end up as planned; I never sketch my ideas, I can picture them clearly. I strive to create original and surreal concepts in order to differentiate myself from other manipulators. I never create trendy manipulations, such as a woman in a pretty dress, in a pretty background, or scenes with castles, waterfalls, many abstract effects with a dancer; there are plenty of other common manipulations as well. I always try to use stocks of the highest quality, and freshness. Freshness: meaning they haven't been seen or used before. There are plenty of manipulations that are instantly dismissed by most viewers because they contain stocks which have been used countless times. My advice is to learn how to handle critique, accept it, and make the necessary changes and know why you make those changes. Because next time you may encounter the same problem and you will know how to deal with it. If you could take one advice from this interview, it’s that exchanging critique and being able to accept negative comments will start to improve your works or improve them faster. My “Recreating Love” piece is a good example of my concept/ideas, as well as the creation process. The entire process of this piece probably took about 60-70 hours of total work time, excluding the time looking for stocks. You obviously enjoy what you do, are you looking for manipulation to be a hobby or a profession? For now it's just a hobby, and it will probably stay that way, I do them for fun. I’m going into finance, but I have thought of creating some type of business which incorporates digital art. I am graduating in May this year, and I am looking to do financial analysis or project management for any advertising agency. During slow working weeks, I’m sure I could talk to the artists at some agency, show them my work, and have their artists amazed by what some finance guy can create. I’m sure they’ll be quite impressed! How has college helped you to excel in the art industry? Well college hasn’t helped me much, considering there is not one art class here except for one class. But college gives me more free time than over the summer when I’m working, and certainly freer time than what I had in high school. Very interesting, I see that you work in a bunch of collectives, how's that going for you? The art collectives have helped me to stay motivated, and become a much better artist. The critique I receive accelerates an “ordinary” artist’s improvement. I also have many contacts on MSN which allows for a better understanding of the critique provided, because you can always ask questions if you’re unsure about what the other artist is talking about. I highly recommend anyone who practices manipulation, matte, painting, drawing, 3D, illustration, photography, music, or video to join one of these groups or collectives. I think it’s more that many artists aren’t aware of these groups and the benefits they provide, such as exposure and improvement. I produce work for IN and slashTHREE which I’ve mentioned earlier. These art collectives have standards for joining; if they let everyone who applies join the group, the art works produced would have a high variance in quality. Viewers wouldn’t get the same euphoria or inspiration after looking at an art pack; they would feel inspired by one art piece and the next could totally ruin that effect. Within the groups, there are standards for the work produced for these packs and exhibitions. This is determined by a consensus vote of the artists’ work in a particular group. These standards continue to push my art further every time, because both of these group’s standards have been going up as well. For the most part, if you look at each pack it progressively gets better and better, and shows how a team of artists can learn and grow with one another. A team is always important, great to have people who know where you’re coming from. Are there any artists in those collectives that motivate or inspire you? I wouldn’t say any inspire me; I don’t really get inspired by art anymore, although I guess some movies give me inspiration. Here’s a prompting question, what's in store for you in the future? My future work dream is to get out of college and start making $50-60k a year. After 3-5 years get a boost up to $150-200, if possible, then, if I like the particular job a lot I will stick with it, but if not, then drop to a state or local job, and start a business as an entrepreneur. That way I’m still earning some money from the easier job, and by then I will have built up some assets, credit, and savings to the point where I’d know how to invest it and earn higher returns on what I’ve earned. But who knows if I will still hold the same interest in art ten years from now. What advice do you have for any aspiring artists or readers? Like I said earlier, make use of critique. Don’t annoy other artists, but get what you can. Don’t follow the trends if you want to stand out from the crowd, and yes sometimes that is difficult, but obviously don’t do it to the extent that you don’t enjoy producing art anymore. Another word of advice which pertains to manipulations; don’t let other people tell you manipulations are stupid, easy, or just art that everyone does starting out. Manipulation is becoming ever so popular because of the growing commercialization of that type of work. I’ve been told many times to paint my entire work, and that it isn’t good enough unless it’s painted; or doesn’t have a unique style. Don’t allow opinions like that to get through to you and impact your motivation to keep producing work. If you can, use them to stay motivated and prove those people wrong. Everyone wants others to appreciate their work; don’t deny it, we all do. Manipulated works are unique when you execute ideas in a way that haven’t been done before, such as my “Adrenaline Rush” and “Sleep Deprivation” pieces. This last piece of advice is mostly for artists who have recently started digital art; the most important attribute for an art piece is the creativity. You can always learn technical skills, but some artists just never have enough, or don’t develop enough of an imagination or creativity to produce some unique art on their own. Your imagination is a powerful tool, express it! There are many artists that create works just because they want to be popular, and love the satisfaction from the popularity, even if that means doing what everyone else does. Any last words for our readers? Try your best to never give up on a unique idea or concept, even if that means putting it off to a later date. Thanks Alex!
Jonathan Wong has just updated his portfolio and website with some new and incredible work. If you do not know him, Wong is a digital artist from Ireland and he is part of the DEPTHCORE collective. Also he has an impressive list of clients including big players such as HP, Mazda, Orange, Comcast. Wong has been featured for important magazines like Computer Arts Projects and Photoshop Creative. In this post we will show you some of the Wong's new works, but we highly recommend that you visit his website. My name is Jonathan Wong and I am 19 years of age. I am an aspiring graphic designer/illustrator born and raised in Limerick, Ireland. I am currently studying Graphic Design in the Limerick School of Art and Design (In my second year). Art has always been a big passion of mine, ever since I was young. My primary goal in life is to make a living out of doing something I love, and that is the hope with art.
It's time for part two! Thanks for all your suggestions! A lot of the images I'm going to show you today came from sleevage, a site I came across dedicated to music, art, and design. Definitely worth checking out! And as always you can drop me a line on twitter or facebook! Daniel Elliott André Coelho Delphine Ettinger Only50 / Society Style Alex Koplin KalleGraphics Corrado Grilli Manuel Lariño Foe Pete Barnett
Following my articles on posters, I received a suggestion from @MateToth90 to try a post with indie CD covers. I thought it was a really good idea so I went on the lookout for some cool album artwork to share with you guys today. I found so many that I decided to break it up into two articles to avoid major computer crashing around the world. Stay tuned for part two ;) Oh, and there's probably more really good ones out there that I missed out on, so send me cool ones you found through twitter or facebook and I'll include them in the next one! rulico Matt Govaere Razvan Garofeanu Jeremy Dowd Jonathan Dickson Jason Drakeford KIDPLASTIK David Bez Luke Wright Ricky Trickartt Lauren Burke Three Bears Design Gokhan Eryaman Jason Alejandro Nate James Jónas Valtýsson Oliver Ward Thiago Santana teagan white Miguel Vega Haik Avanian
Straight from Spain, Gary Fernandez has one of the craziest styles of illustrations that can easily be called artwork as for he recently had an exhibition in Shanghai, China. Check out his work and be amazed by the illustrations you will see. Spanish illustrator Gary Fernández began to be seriously interested in illustration while working in the design team of the Spanish magazine Vanidad in 2003/2004. He then started working as a freelance illustrator for clients like Nokia, Zune Originals, Volkswagen, Lucky Strike, Camel and Coca Cola, to name a few. In addition, Gary started running the t-shirt brand VelvetBanana in 2005, where he is the Creative Director. His first collection premiered in spring 2006. At the beginning of 2008 he published his first book project called “Introduction to Fantastic Girls, Future Landscapes & The Most Beautiful Birds Ever Seen”. It was inspired by the sketchbooks he had been saving for years. A source of endless visual inspiration, this project became the starting point for Gary’s current illustration work. Gary spends his time trying to come up with new worlds full of details, beauty and imagination. He creates environments inspired by the things he loves, the worlds he believes should exist and his life experiences. Gary Fernández believes in the idea of illustration as a tool for showing the hidden beauty of the ordinary things. For more visit www.garyfernandez.net