I have been a fan of Nina Geometrieva for quite a long time. We featured some of her projects here in the past, mostly illustrations like the "What Space Really Looks Like" or "Expired Shapes". However she has been focusing more on UX/UI projects. The cool thing is that she is still adding her illustration magic on this projects. The "I love fur" game is a perfect example, this time for an iOS game design. It's an iOS game that let you pet different kinds of fur. The illustrations and color palette is just beautiful. Check it out. "I love fur" is an iOS game where you can pet different kinds of mythologically strange beings that happen to have different furs and sensibilities. - Behance iOS Game Design Nina Geometrieva is the Design Lead at Grab currently based in Singapore. For more information make sure to check out http://www.geometrieva.com/
The 80s are definitely back after the amazing Stranger Things Netflix show. For some it never went away and some of the designers that I admire the most are masters at keeping the style of that decade alive. One of the cool things about it is of course the video-games. The pixelated badass action games like Double Dragon. We used to play that like crazy. Tsuvatt Run of Fury mobile game design is a project that brings back the 80s in style. Tsuvatt Run of Fury was created and shared by Roman Sokolov a design and illustrator from Minsk, Belarus. For more information make sure to check out his Behance profile.
I've never had the opportunity to work on a game design in my entire career and as I was recently browsing the work of some designers I now understand why I've not made the venture into that space. The reality is, I would fail miserably with the level of craftsmanship and attention to detail required, especially in the concept and drawing phases. The game design project I discovered on Behance today exemplifies this to a T. The project is titled iOS Games | Isometry collection and it was shared and I believe created by Mike, a graphic designer from Prague with 12 years of experience. As you can see below, the drawings are absolutely beautiful, rich and full of details. Then the translation to 3D becomes much more subtle. My forte is beautiful and user-orientated graphic design. I create logotypes, icons,and illustrations. And design websites, applications, games, and user interfaces. - Mike Game Design For more information about Mike and to see more of his projects, make sure to check out his Behance profile. There are other great projects on game design, illustration and web design. You can also see a lot more of his drawing skills, especially the Sketchbooks, Character Design.
BEWARE, overload of 80s inspiration in this feature from our mighty friend James White that recently released his participation as an Art Director consultant for the game Trials of the Blood Dragon developed by RedLynx and Ubisoft. It's NITRO interesting to dig through his process and the many many ULTRA amount of design and illustration work involved to MAXIMUM accomplish this project. We are such fans of the 80s that is purely a joy going through it all and feasting our eyes! Hope you will enjoy! I was hired for a full year as an art director consultant on the 'Trials of the Blood Dragon' game developed by RedLynx and Ubisoft. Shown here are lots of the design and illustration work I developed for the project, both conceptual and in-game elements. About James White James White is an (kickass) artist, designer and speaker based in Dartmouth, Nova Scotia (Canada). Focusing his art into neon-infused projects that reflect his childhood from the 80s. You should definitely check out his Tumblr dedicated to inspiration downright to the badassery from that era called: Uzicopter. More information: http://www.signalnoise.com.
With E3 coming to an end, what was your favourite moment? We do agree there's been some ups and downs like any other year. It's always interesting to see many other releases at the same time, like art direction on a specific game cover, illustrations, production artwork and more. It's that time of the year, well we would like to showcase the work from the folks from Ubisoft especially for the game Tom Clancy's Ghost Recon Wildlands. Hope you will enjoy this case study! We explored multiple directions that best communicated the core promise of the game for the primary and secondary target market. These directions are supported by the handgun as military shooter and the vast landscape as open world. Credits Brian Tippie - Associate Creative Director Wil Wells - Digital Artist More on this project: https://www.behance.net/gallery/38138331/Tom-Clancys-Ghost-Recon-Wildlands.
Adventures of Poco Eco is one of the those indie games that will give you an amazing experience through its visual and amazing soundtrack, mixed by Iamyank. Check out this game's amazing details and watch the trailer for a preview! Adventures of Poco Eco is an exploratory adventure game focusing on music within an extraordinary visual world. Your goal is to help Poco Eco and his tribe to find their sounds that they've lost by solving the mini puzzles and completing all twelve 3D animated levels. Downloading the game you will get free access to the Hungarian producer iamyank's new album the Lost Sounds, which also serves as the soundtrack of the game. Start playing now, there's a great adventure ahead! Click here for more information at the game's website. I hope you like it! ;)
Have you ever played Sim City? If you did, than you probably are a big fan of city simulators. We've seen some nice titles like Cities XL, Tropico and even the latest Sim City, but there was something about Cities: Skylines that caught my attention. It's a fun, super easy, beautiful game and the player has so much freedom to build the dream city. It's just amazing, and the Steam community is pretty engaged, coming up with amazing mods for the game, such as buildings, parks and road intersections. It's definitely a game to be appreciated a LOT. Check it out below some gameplay screenshots and mods, and if you wanna try it out, check it out at Steam. Mods
The design team of Aston Martin was involved with the Creator of Gran Turismo (popular driving stimulator franchise) to develop a breathtaking addition to its upcoming Gran Turismo®6 (GT6™). Using the same techniques in the development of a real Aston Martin, the team had to revolutionize the aerodynamics as a way of enhancing and support the car’s functionality in-game. Could this be the future for Aston Martin?! ...Developed by the Aston Martin design team, DP-100 Vision Gran Turismo is a new, virtual-only GT racer available for Gran Turismo®6 (GT6™), following its global launch at the Goodwood Festival of Speed. The twin-turbo mid-engined racer offers up to 800bhp, endowing it with blistering performance fully in keeping with the high octane nature of the game. All Rights to Aston Martin All Rights to Aston Martin All Rights to Aston Martin All Rights to Aston Martin All Rights to Aston Martin Images from Gran Turismo 6 All Rights to Aston Martin All Rights to Aston Martin All Rights to Aston Martin All Rights to Aston Martin All Rights to Aston Martin Videos Links More info about the DP-100 Vision Gran Turismo: http://dp-100.astonmartin.com More info about Aston Martin: http://www.astonmartin.com
You probably have heard about the iOS iPad Game named Monument Valley by ustwo™. They are three studios specializing in digital User Interface located in New York, Malmö and London. After 30 seconds into the game, you can really feel all the hype generated by the dynamic and brilliant perspective. Beautifully entertaining! All Rights to ustwo™ All Rights to ustwo™ All Rights to ustwo™ All Rights to ustwo™ All Rights to ustwo™ All Rights to ustwo™ All Rights to ustwo™ All Rights to ustwo™ Links More info about ustwo™: http://ustwo.com Get your Hands on Monument Valley Game: https://itunes.apple.com/us/app/monument-valley/id728293409?mt=8
Mega Man is one of the top 10 Capcom franchises, what begin with simple platform and shooting game evolved to a huge family of 50 video games thru the last three decades. Personally I'm huge fan of the first three Meg Man games, despite the fact that more recent games got a bit easier and way more complex in terms of gameplay. Enough talking, here are some amazing collection of artworks inspired by this classic video game. Just in case you don't know what Mega Man is about, here's the Wikia and the official Capcom website. All images and authors on this post are linked to the original source, I'm not owner so If you got interested just click right on the image. Brolo Brolo ultimatemaverickx HelverAsbeth JusteDesserts Rootay Rikyo nogiho fanboy-supermegaman X4 zero nogiho MaHenBu MaximoVLorenzo DmitriYu ToneyHadnotJr Yaguete NgBoy Andres-Blanco nogiho whitmoon Red-J Red-J Blopa1987 imbisibol Manganiac zeander Sora-Mito MiaCabrera SaiyaGina kajinman lazesummerstone jmatchead imbisibol Mundokk MSipher
Was doing some surfing on Behance about UI/UX and the work of Melanie Desgagne caught my eye. Most of us probably have heard about Ubisoft and their latest game Assassin Creed IV: Black Flag and Far Cry 3. She did an incredible job and hope you’ll enjoy these as well! Aspirations include capitalizing on my passion, personality, skill sets, and valuable experience to further my career in the industry and work hard to make every game look astonishing. Assassin's Creed IV: Black Flag Far Cry 3 Links More info about Melanie Desgagne via her Behance: http://www.behance.net/MelDesgagne Follow Melanie on Twitter: https://twitter.com/MelDesgagne
Since the announcement of GTA V (Grand Theft Auto 5), gamers around the world are more than anxious for the probably most anticipated game of 2013. We already featured Patrick Brown previously, but being a extremely talented illustrator that just did the best GTA fan art we've ever seen, I had to give him a new feature, hope you like it. You can see more from Patrick on the following links: Website Blog Facebook DevianArt
Christian Nauck is an illustrator, comic designer, and game designer from Berlin, Germany. We have stumbled upon some of his works through the Daily Inspiration and were completely dazzled by the quality. Therefore nothing better than a full feature post on Christian Nauck's work. For more information about Christian Nauck, visit the links below. Tip: be prepared to spend some time. Homepage Blog Behance Flickr Deviantart "Ghost Riders: Heaven's on Fire" Cover Yep, my first (and hopefully not my last) Marvel-cover. :) It's for the last/#6 issue of the Ghost Riders Miniseries, solicited for January 2010. Rex Plode Rex Plode from from the great comic series Invincible! Grifter yeah, another fan art. ;) This time Grifter from Wildstorm! Kick Ass Character! Spidey vs Hulk Am I completely in marvel fanart mode?! ...seems so... ;) This time good ol neighborhood Spidey again and his good pal Hulkyschmalky! Wolvclops Started as a little Cyclops sketch .... :) First time I painted a whole scene I guess! Deadpool vs. Cap yep, another fanart. Ever awesome Deadpool vs. Captain America: Darkstalkers My contribution to Udon's Darkstalkers tribute book Daredevil Dared Evil ...uhm Daredevil portfolio work. :) I don't dig that the style looks a bit too similar to Marko Dj.'s stuff, but anyway. It's a me! Mario! I think I did the first scribble of this pic almost a year ago after I've had played Mario Galaxy. And finally I managed to finish it. It's a collab with my girlfriend Steffi aka Miss Matzenbatzen! http://miss-matzenbatzen.blogspot.com/ concept and Mario by me, background by Steffi. Crimson Viper This time something new. Only the colors are done by me, the lineart is done by Steven Cummings for Udon. The colors are personal work, though - kind of try-out how my colors would look on a lineart like this/which style I would end with. Randon Works Sketches